INDEPENDENT TECHNICAL NOTES MARKDOWN-POWERED

Software, vision, games—and the systems behind them.

Practical explanations, project notes, and longer thoughts from the space between software and hardware.

Browse the articles
LINUX & SYSTEMSCOMPUTER VISIONGAME DEVELOPMENTEMBEDDED
LATEST

Recent articles

Technical explanations, field notes, and ideas developed through ongoing projects.

Showing 3 of 3 articles
Game engineering

What the Observer Pattern Actually Buys You

Events, coupling, and the architectural advantage behind the Observer pattern in games.

Computer vision

Teaching DINOv2 to See in 14-bit Grayscale

Field notes from adapting self-supervised vision to a domain where ordinary image assumptions break.

Systems

The Useful Friction of Working Close to the Machine

Why kernels, embedded systems, and hardware constraints remain such good teachers.

Every article is written in Markdown and automatically inherits the same layout.

TOPICS

Browse by topic

Choose a tag to filter the article list. Add or remove topics in each article’s Markdown file.

ABOUT THE PUBLICATION

The Working Set is an independent collection of writing about technology, games, and making things.

About the site